AoeStats
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MegaRandom

507932762Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 30m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Hindustanis · Finland
1602
+12
🇫🇮 Georgians · Finland
1594
+12
🇫🇮 Sicilians · Finland
1565
+14
🇫🇮 Byzantines · Finland
1494
+16
🇭🇰 Vikings · Hong Kong SAR China
1643
-18
🇭🇰 Burmese · Hong Kong SAR China
1527
-14
🇭🇰 Turks · Hong Kong SAR China
1485
-13
🇷🇺 Burgundians · Russia
1391
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 1,767 10:37 15:30 — ⛏ Fish Boom FC into Fire Galleys
58 1,767 12:12 16:06 — ⛏ Fish Boom FC
54 1,649 10:13 17:19 29:54 ⛏ Fish Boom FC
53 1,598 10:06 19:44 — ⛏ Fish Boom into Fire Galleys FC
52 1,579 12:40 16:18 — ⛏ Fish Boom FC
48 1,462 10:50 20:00 — ⛏ Fish Boom into Galleys into Fire Galleys FC
45 1,364 11:02 15:01 — ⛏ Fish Boom FC
40 1,214 11:33 18:49 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,075 12,543 4,175 100 21,893 22,250
9,120 8,890 3,160 200 21,370 25,254
8,230 10,603 1,950 200 20,983 22,118
6,150 11,483 2,355 850 20,838 22,331
5,550 11,245 3,745 0 20,540 20,730
8,100 9,545 1,835 855 20,335 26,219
8,530 8,306 1,160 1,090 19,086 20,594
6,425 9,031 3,305 305 19,066 20,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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