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Pilgrims

507894922Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 45m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
78 3,520 11:09 16:45 31:40 ⛏ Fish Boom into Galleys FC
52 2,366 11:38 15:13 34:32 ⛏ Fish Boom FC
39 1,769 11:32 16:13 31:04 ⛏ Fish Boom FC
33 1,487 12:06 16:05 36:33 ⛏ Fish Boom FC
33 1,488 11:25 16:27 33:13 ⛏ Fish Boom into Galleys FC
30 1,336 11:31 15:00 26:02 ⛏ Fish Boom FC into Galleys
28 1,278 9:59 13:39 — ⛏ Fish Boom FC
24 1,068 12:22 16:44 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,855 21,668 9,175 1,700 55,398 59,008
20,785 19,279 8,265 2,825 51,154 52,864
20,425 9,780 16,025 4,200 50,430 51,830
13,825 20,821 11,605 1,850 48,101 54,378
13,695 23,580 9,110 1,055 47,440 57,111
9,025 12,004 5,050 1,610 27,689 29,576
4,395 3,920 380 1,500 10,195 11,105
3,350 4,082 1,295 250 8,977 8,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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