AoeStats
← John SphX

Arena

510171465Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 51m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khitans · Germany
822
+15
🇬🇧 Franks · United Kingdom
756
+18
🇮🇹 Bohemians · Italy
886
-20
🇮🇹 Franks · Italy
717
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,081 11:50 16:14 31:51 ⛏ Fast Castle
17 895 12:57 21:03 35:48 ⚔ FC into Archers
11 559 11:19 24:11 30:20 ⛏ Fast Castle
10 491 12:35 18:51 31:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,435 22,030 10,120 4,700 57,285 71,204
21,130 18,530 12,970 3,700 56,330 74,374
19,490 9,785 11,585 2,050 42,910 46,881
15,750 7,805 11,270 2,150 36,975 44,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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