AoeStats
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Lombardia

509353087Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 24m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
920
+12
🇦🇺 Maya · Australia
866
+14
🇦🇺 Spanish · Australia
864
+15
🇨🇱 Goths · Chile
848
-14
🇬🇧 Britons · United Kingdom
840
-14
🇲🇽 Romans · Mexico
826
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 658 11:41 19:10 — ⛏ Fast Castle
25 616 11:11 20:01 — ⛏ Fast Castle
23 568 10:28 — — ⚔ M@A into Scouts
22 537 10:45 15:27 — ⛏ Fast Castle
22 536 10:28 21:23 — ⚔ Archer Rush
16 392 11:15 20:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,245 7,325 725 350 12,645 12,837
5,075 4,110 250 200 9,635 11,449
5,075 3,325 870 240 9,510 10,559
3,625 3,906 1,285 200 9,016 9,561
3,860 3,064 370 855 8,149 10,809
3,655 2,750 510 0 6,915 8,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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