AoeStats
← Clip it Kidd

Arabia

503373424Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 37m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
891
+16
🇦🇺 Maya · Australia
863
+17
🇦🇺 Spanish · Australia
861
+17
🇩🇪 Franks · Germany
939
-57
🇩🇪 Burgundians · Germany
863
-42
🇩🇪 Britons · Germany
863
-42
Player eAPM Actions Feudal Castle Imperial Opening
40 1,468 11:30 17:12 — ⛏ Fast Castle
26 975 10:32 24:33 — ⚔ Scout Rush
22 802 10:57 21:54 — ⚔ Archer Rush
11 405 11:03 25:04 — ⚔ Scout Rush
7 244 17:07 — — ⚔ M@A into Archers into Skirms
5 204 15:43 — —

Resources

Player Food Wood Gold Stone Spent Collected
10,600 19,665 3,150 1,610 35,025 39,365
8,875 8,011 3,170 850 20,906 25,128
10,035 4,246 2,100 0 16,381 19,905
8,315 3,425 1,525 1,420 14,685 14,859
5,400 2,880 1,395 125 9,800 9,958
3,200 2,320 50 250 5,820 6,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.