AoeStats
← DRdaykhair

Yucatan

510353279Analyzed
2v2 RM · 23h ago on Sep 30, 2026· 47m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Poles · Ukraine
656
+5
🇺🇸 Aztecs · United States
625
+5
🇨🇦 Celts · Canada
409
-6
🇺🇸 Britons · United States
282
-4
Player eAPM Actions Feudal Castle Imperial Opening
17 814 13:01 20:44 — ⛏ Fast Castle
13 613 14:38 25:25 42:40 ⛏ Fast Castle
12 565 13:47 20:35 45:29 ⚔ FC into Scouts
8 392 14:37 35:23 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,320 12,560 4,795 2,965 33,640 41,927
16,265 10,095 4,750 875 31,985 36,006
14,655 8,156 5,990 3,005 31,806 43,735
7,785 7,215 1,795 805 17,600 21,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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