AoeStats
← DRdaykhair

MegaRandom

510213748Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 71m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wei · Spain
295
+19
🇪🇸 Wu · Spain
294
+19
🇵🇪 Italians · Peru
414
-22
🇺🇸 Britons · United States
298
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,722 13:52 24:46 40:41
33 2,344 10:08 24:53 30:12 ⛏ Fast Castle
18 1,250 12:59 24:30 33:09 ⚔ FC into Archers into Fast Imp
8 539 13:51 27:40 55:24 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,130 44,520 17,485 2,980 80,115 122,625
16,735 34,720 13,510 2,850 67,815 87,360
19,050 15,900 10,180 2,250 47,380 57,663
15,900 15,624 7,455 3,700 42,679 52,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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