AoeStats
← DRdaykhair

Arena

509948933Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 55m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Sicilians · Greece
371
+17
🇬🇷 Persians · Greece
364
+17
🇮🇪 Britons · Ireland
447
-20
🇺🇸 Britons · United States
328
-14
Player eAPM Actions Feudal Castle Imperial Opening
13 735 15:14 29:55 43:14 ⚔ Scouts into Archers
13 728 10:52 21:24 46:34 ⚔ FC into Archers
11 632 11:16 31:01 — ⛏ Fast Castle
7 410 13:05 40:22 —

Resources

Player Food Wood Gold Stone Spent Collected
24,200 15,660 18,685 3,385 61,930 63,876
14,350 17,170 8,085 0 39,605 44,711
12,505 8,010 6,990 1,555 29,060 32,834
10,105 9,270 3,355 1,625 24,355 28,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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