AoeStats
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Arena

510630168Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 61m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1192
+7
🇦🇷 Vietnamese · Argentina
1072
+11
🇦🇷 Hindustanis · Argentina
858
+19
🇦🇷 Persians · Argentina
697
+24
🇺🇸 Turks · United States
984
-17
🇺🇸 Maya · United States
964
-16
🇺🇸 Franks · United States
946
-16
🇲🇽 Teutons · Mexico
853
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,668 10:52 15:16 48:37 ⛏ Fast Castle
41 2,525 11:08 15:05 31:34 ⛏ Fast Castle
27 1,665 10:34 17:05 32:06 ⛏ Fast Castle
25 1,541 11:22 17:25 32:12 ⛏ Fast Castle
23 1,386 11:07 17:55 32:19 ⛏ Fast Castle
20 1,204 13:28 17:23 21:43 ◆ FC into Fast Imp
17 1,048 13:06 19:02 30:11 ⛏ Fast Castle
13 821 15:37 20:44 43:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,450 17,710 20,290 5,550 78,000 87,674
23,205 25,905 16,285 2,200 67,595 80,334
29,340 15,485 21,585 850 67,260 92,906
23,625 23,548 17,490 1,930 66,593 72,051
20,810 23,455 8,275 4,610 57,150 64,056
21,330 12,315 16,865 1,865 52,375 59,006
16,545 15,425 10,330 670 42,970 51,116
11,720 10,965 2,830 750 26,265 37,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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