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510131097Analyzed
1v1 RM · 3d ago on Sep 29, 2026· 65m 5s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Saracens · Hong Kong SAR China
1179
+17
🇳🇴 Khmer · Norway
1210
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 3,070 9:17 21:58 41:17 ⚔ Archers into Scouts
25 1,654 11:31 14:55 45:27 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
16,150 14,625 13,540 2,410 46,725 53,425
17,755 17,164 8,935 2,855 46,709 50,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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