AoeStats
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Pilgrims

510238904Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 39m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1334
+8
🇺🇸 Celts · United States
1257
+11
🇺🇸 Vikings · United States
1121
+15
🇦🇷 Teutons · Argentina
1208
-14
🇦🇷 Persians · Argentina
1109
-10
🇦🇷 Byzantines · Argentina
1108
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 1,932 11:27 17:08 — ⛏ Fish Boom FC
36 1,438 10:04 17:55 35:52 ⛏ Fish Boom into Fire Galleys FC
35 1,381 10:59 14:45 29:44 ⛏ Fish Boom FC
30 1,187 9:42 13:56 38:07 ⛏ Fish Boom FC
26 1,018 11:30 19:38 — ⛏ Fish Boom into Fire Galleys FC
21 820 12:03 19:27 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
9,300 17,279 6,665 1,530 34,774 34,962
11,290 12,781 5,830 955 30,856 33,024
13,255 8,980 3,820 2,905 28,960 33,065
10,185 9,069 5,590 2,925 27,769 31,745
10,380 8,414 3,425 1,955 24,174 24,873
8,580 9,324 2,365 1,770 22,039 23,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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