AoeStats
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Nomad

510237628Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 5m 39s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1167
+16
🇺🇸 Celts · United States
1167
+16
🇺🇸 Inca · United States
1138
+17
🇦🇷 Muisca · Argentina
1227
-19
🇦🇷 Persians · Argentina
1124
-15
🇦🇷 Italians · Argentina
1123
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 296 — — —
42 240 — — —
39 220 — — —
33 184 — — —
31 178 — — —
14 78 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 625 0 100 1,075 413
300 600 0 100 1,000 372
350 525 0 100 975 467
300 550 0 100 950 244
300 450 0 100 850 310
650 150 0 0 800 534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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