AoeStats
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Black Forest

509807518Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 83m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
844
+22
🇩🇪 Portuguese · Germany
841
+22
🇺🇸 Malay · United States
834
+22
🇩🇪 Khmer · Germany
828
+22
🇺🇸 Persians · United States
1033
-25
🇲🇽 Goths · Mexico
1002
-23
🇲🇽 Burgundians · Mexico
942
-21
🇲🇽 Vikings · Mexico
902
-19
Player eAPM Actions Feudal Castle Imperial Opening
36 2,983 13:24 20:36 28:46 ⛏ Fast Castle
28 2,354 12:24 16:42 33:48 ⛏ Fast Castle
25 2,115 15:39 28:48 32:10 ⚔ Scouts into Fast Imp
23 1,938 12:42 20:32 34:23 ⛏ Fast Castle
20 1,693 17:32 25:28 33:36 ⛏ Fish Boom FC
17 1,387 13:07 17:13 44:59 ⛏ Fast Castle
16 1,355 12:22 17:20 35:38 ⛏ Fast Castle
11 926 19:52 38:02 50:55 ⚔ Fish Boom into Drush

Resources

Player Food Wood Gold Stone Spent Collected
100,315 49,510 26,120 4,250 180,195 183,814
60,495 38,185 37,845 4,175 140,700 149,439
43,260 55,380 28,500 6,170 133,310 146,494
68,495 31,073 22,770 1,500 123,838 141,459
44,205 34,549 26,910 4,400 110,064 134,306
21,565 31,851 28,210 2,550 84,176 110,281
27,635 27,039 4,695 1,335 60,704 68,147
19,785 16,418 5,945 750 42,898 47,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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