AoeStats
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Four Lakes

509447286Analyzed
1v1 RM · 4d ago on Sep 26, 2026· 91m 22s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
552
+15
🇬🇧 Spanish · United Kingdom
526
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,739 12:13 22:22 36:29 ⛏ Fish Boom FC
11 989 11:58 25:08 41:30 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,140 35,643 32,600 3,190 98,573 99,964
40,985 27,280 21,850 4,410 94,525 94,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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