AoeStats
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Arena

507114059Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 67m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Koreans · Spain
1104
+17
🇪🇸 Inca · Spain
1047
+19
🇹🇷 Bohemians · Türkiye
1149
-19
🇹🇷 Persians · Türkiye
1101
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,681 11:58 17:20 36:16 ⛏ Fast Castle
21 1,437 11:35 15:26 36:38 ⛏ Fast Castle
18 1,190 10:28 14:54 35:01 ⛏ Fast Castle
17 1,144 11:02 15:01 37:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,725 42,070 18,930 7,380 120,105 121,184
24,945 16,755 29,550 2,950 74,200 80,889
14,895 33,870 15,685 3,975 68,425 72,768
20,790 29,990 14,740 2,485 68,005 70,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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