AoeStats
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Pilgrims

507107839Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 38m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Ethiopians · Finland
1105
+15
1088
+16
🇪🇸 Japanese · Spain
1120
-16
🇪🇸 Inca · Spain
1062
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,285 12:08 16:01 — ⛏ Fish Boom FC
26 1,003 14:24 19:04 — ⛏ Fish Boom FC
24 925 9:36 17:50 33:02 ⛏ Fish Boom FC
14 538 10:03 18:36 32:07 ⚔ Champis FC

Resources

Player Food Wood Gold Stone Spent Collected
12,185 8,316 7,110 2,250 29,861 32,239
10,940 9,730 4,055 850 25,575 28,361
6,830 10,180 3,140 2,150 22,300 22,833
6,695 8,655 4,055 300 19,705 23,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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