AoeStats
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Black Forest

505905863Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 52m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malay · Spain
1114
+14
🇪🇸 Franks · Spain
1062
+16
🇪🇸 Muisca · Spain
1045
+17
🇪🇸 Burgundians · Spain
1010
+17
🇹🇼 Gurjaras · Taiwan
1078
-17
🇹🇼 Byzantines · Taiwan
1066
-16
🇹🇼 Koreans · Taiwan
1064
-16
🇹🇼 Britons · Taiwan
1024
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,310 11:35 17:35 37:01 ⛏ Fast Castle
37 1,966 13:15 18:49 38:15 ⛏ Fast Castle
34 1,783 13:19 16:19 43:00 ⛏ Fast Castle
33 1,761 10:57 16:21 31:45 ⛏ Fast Castle
29 1,549 13:26 18:49 33:59 ⛏ Fast Castle
29 1,538 12:14 18:16 34:36 ⛏ Fast Castle
24 1,254 12:16 16:14 30:51 ⛏ Fast Castle
19 991 13:23 18:56 49:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,265 43,557 14,515 3,220 88,557 90,148
29,180 31,225 18,770 3,265 82,440 92,269
22,335 24,510 14,870 2,400 64,115 88,595
21,700 23,070 11,565 6,400 62,735 88,140
26,420 15,773 14,005 2,445 58,643 77,199
20,095 24,108 11,005 2,840 58,048 74,374
13,245 20,437 14,115 2,150 49,947 56,946
12,440 13,183 3,150 1,555 30,328 36,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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