AoeStats
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Oasis

509173835Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 50m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1158
+14
🇬🇹 Khmer · Guatemala
1156
+14
🇬🇹 Byzantines · Guatemala
1119
+16
🇦🇹 Maya · Austria
1121
-15
🇨🇿 Mongols · Czechia
1120
-15
🇩🇪 Britons · Germany
1110
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,311 9:02 21:35 39:13 ⚔ Archer Rush
23 1,136 10:06 17:49 34:42 ⛏ Fast Castle
20 988 11:56 17:52 40:12 ⚔ Archers into Scouts
20 1,007 10:38 17:44 35:37 ⛏ Fast Castle
20 1,011 10:44 20:00 33:31 ⚔ FC into Skirms
19 956 11:19 14:50 31:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,045 19,960 12,300 1,800 59,105 75,263
24,830 11,360 12,245 2,395 50,830 61,067
17,805 18,278 7,690 2,075 45,848 54,096
11,060 16,723 10,700 2,050 40,533 44,076
13,790 12,465 5,195 2,950 34,400 41,045
10,630 10,657 10,070 1,400 32,757 35,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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