AoeStats
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Fortress

508316076Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 95m 55s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Japanese · Portugal
1194
+13
🇨🇭 Huns · Switzerland
1160
+15
🇵🇹 Spanish · Portugal
1056
+19
🇦🇹 Poles · Austria
1137
-16
🇺🇸 Italians · United States
1133
-16
🇪🇨 Byzantines · Ecuador
1116
-15
Player eAPM Actions Feudal Castle Imperial Opening
76 7,326 8:13 11:56 26:53 ⛏ Fast Castle
44 4,237 7:46 12:48 18:57 ◆ FC into Fast Imp
23 2,245 7:50 12:07 31:15 ⛏ Fast Castle
22 2,108 7:52 12:33 25:22 ⛏ Fast Castle
19 1,856 7:49 13:26 49:36 ⛏ Fast Castle
17 1,611 8:10 13:22 36:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,155 68,170 20,650 4,130 148,105 159,615
66,580 31,778 38,060 1,365 137,783 172,902
42,200 58,503 23,740 7,420 131,863 137,131
45,750 56,125 24,815 2,545 129,235 131,128
56,510 14,335 35,570 1,250 107,665 110,342
21,230 10,260 10,915 3,000 45,405 50,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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