AoeStats
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MegaRandom

508315111Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 5m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Portuguese · Belgium
1139
+14
🇨🇳 Maya · China
1130
+14
🇩🇪 Mongols · Germany
1129
+14
🇦🇹 Bengalis · Austria
1122
+15
🇦🇷 Japanese · Argentina
1121
-15
🇲🇽 Malay · Mexico
1103
-15
🇰🇿 Ethiopians · Kazakhstan
1092
-14
🇪🇸 Teutons · Spain
1067
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 279 — — —
54 271 — — —
45 224 — — —
39 198 — — —
25 124 — — —
22 111 — — —
18 90 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 125 50 0 1,175 919
950 125 0 0 1,075 1,098
650 300 0 0 950 1,077
650 225 0 0 875 596
600 225 0 0 825 640
650 50 0 0 700 819
450 150 50 0 650 658
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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