AoeStats
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Arena

510692915Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 68m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Chinese · Canada
1094
+15
🇺🇸 Turks · United States
1051
+17
🇵🇪 Japanese · Peru
1085
-17
🇵🇪 Bohemians · Peru
1050
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 3,548 10:40 15:16 37:26 ⛏ Fast Castle
43 2,948 11:17 15:24 37:05 ⛏ Fast Castle
30 2,029 10:22 16:45 31:39 ⛏ Fast Castle
17 1,189 12:00 17:20 32:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,610 34,275 15,700 4,200 89,785 101,326
47,765 17,410 18,205 2,900 86,280 93,277
37,000 33,765 9,800 1,630 82,195 117,488
12,275 29,680 22,720 3,805 68,480 93,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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