AoeStats
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Baltic

510813746Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 70m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
37 2,602 12:38 17:31 35:30 ⛏ Fish Boom FC
31 2,168 14:04 21:33 45:04 ⛏ Fish Boom into Fire Galleys FC
23 1,595 13:10 20:55 37:34 ⛏ Fast Castle
23 1,611 13:34 19:22 36:22 ⛏ Fish Boom into Fire Galleys FC
22 1,577 11:36 15:48 33:23 ⛏ Fast Castle
20 1,417 13:10 22:22 40:23 ⛏ Fast Castle
16 1,141 10:54 26:14 44:04 ⚔ Scout Rush
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
31,565 43,103 43,320 6,275 124,263 141,461
24,385 56,134 36,025 3,230 119,774 149,355
31,875 38,655 29,620 2,090 102,240 122,832
42,735 23,610 21,795 1,755 89,895 101,773
30,905 19,769 28,825 2,530 82,029 102,969
37,415 17,185 16,995 5,050 76,645 100,691
28,800 28,054 15,495 2,700 75,049 95,646
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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