AoeStats
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Fortress

509817048Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 47m 47s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
914
+18
🇺🇸 Franks · United States
900
+18
🇩🇪 Cumans · Germany
898
+18
🇺🇸 Burgundians · United States
856
+21
🇨🇦 Spanish · Canada
979
-20
🇹🇼 Wei · Taiwan
950
-19
🇦🇺 Britons · Australia
923
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 1,485 6:56 12:06 25:16 ⛏ Fast Castle
29 1,394 8:40 16:18 30:52 ⛏ Fast Castle
24 1,126 6:51 11:48 24:05 ⛏ Fast Castle
23 1,099 9:02 16:01 29:52 ⛏ Fast Castle
20 973 8:34 16:52 34:15 ⚔ FC into Archers
20 970 8:31 12:35 27:22 ⛏ Fast Castle
16 761 10:06 16:43 31:13 ⛏ Fast Castle
13 641 9:01 13:32 28:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,290 18,735 16,985 2,540 72,550 75,905
29,655 21,195 19,525 1,585 71,960 80,438
26,110 16,180 14,445 410 57,145 64,176
17,550 20,845 12,375 5,540 56,310 66,345
17,780 21,680 7,355 1,600 48,415 58,263
20,450 9,065 13,800 4,490 47,805 48,867
17,540 15,460 11,255 1,890 46,145 52,707
17,635 19,640 6,365 1,465 45,105 50,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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