AoeStats
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Arena

503822601Analyzed
3v3 RM · 29d ago on Sep 2, 2026· 19m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Celts · Hong Kong SAR China
725
+10
🇫🇷 Bulgarians · France
687
+12
🇨🇳 Britons · China
685
+12
🇯🇵 Mongols · Japan
597
-11
🇵🇱 Burgundians · Poland
596
-15
🇧🇷 Malay · Brazil
577
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 666 10:16 14:33 — ⛏ Fast Castle
12 241 12:39 16:49 — ⛏ Fast Castle
11 221 13:50 — —
9 178 13:25 — —
7 129 10:52 — —
7 144 15:52 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,880 2,195 625 650 7,350 7,653
4,750 2,100 190 0 7,040 8,924
2,825 2,020 200 200 5,245 6,713
2,625 2,040 50 0 4,715 5,500
2,225 1,940 50 125 4,340 4,987
2,200 1,500 100 50 3,850 5,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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