AoeStats
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Arabia

503633544Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 25m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
617
+14
🇲🇽 Franks · Mexico
603
+15
🇮🇳 Jurchens · India
556
+17
🇵🇱 Poles · Poland
686
-33
🇪🇸 Gurjaras · Spain
558
-14
🇬🇧 Inca · United Kingdom
494
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 713 11:58 24:20 — ⚔ Archer Rush
22 571 13:28 — — ⚔ Drush into Towers into Scouts
17 428 12:35 25:35 —
16 401 10:11 — —
12 297 10:24 — —
11 290 13:48 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,200 2,975 1,015 385 10,575 11,680
4,790 3,660 1,035 0 9,485 10,717
4,300 2,930 75 125 7,430 8,186
2,275 2,900 140 15 5,330 6,671
3,020 2,170 0 125 5,315 5,978
2,505 1,640 150 250 4,545 5,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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