AoeStats
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Arena

508455938Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 56m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1488
+13
🇭🇰 Khmer · Hong Kong SAR China
1405
+17
1330
+19
🇦🇷 Vikings · Argentina
1327
+20
🇨🇿 Cumans · Czechia
1459
-19
🇨🇦 Teutons · Canada
1449
-19
🇺🇸 Bohemians · United States
1411
-17
🇨🇴 Vietnamese · Colombia
1345
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,973 8:35 19:31 28:43 ⛏ Fast Castle
45 2,526 10:03 13:59 27:41 ⛏ Fast Castle
44 2,462 11:45 14:27 25:23 ⛏ Fast Castle
43 2,424 10:24 14:30 27:17 ⛏ Fast Castle
40 2,265 11:47 15:45 24:55 ⛏ Fast Castle
35 1,987 10:53 14:28 27:47 ⛏ Fast Castle
27 1,541 11:43 15:28 28:46 ⛏ Fast Castle
20 1,138 10:00 17:17 29:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,525 19,630 43,100 2,800 142,055 142,165
36,535 43,766 25,745 1,500 107,546 110,344
35,455 33,195 21,315 2,670 92,635 101,553
48,820 25,005 14,570 3,180 91,575 102,199
27,785 38,500 23,840 1,040 91,165 92,605
22,760 39,680 22,760 2,800 88,000 101,426
39,815 32,368 8,925 6,250 87,358 91,965
23,265 19,740 10,360 2,800 56,165 61,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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