AoeStats
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Nomad

508311063Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 68m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Italians · Switzerland
1450
+15
🇨🇿 Bohemians · Czechia
1429
+15
🇫🇷 Persians · France
1405
+16
🇲🇩 Dravidians · Moldova
1396
+17
🇨🇳 Persians · China
1494
-19
🇨🇳 Berbers · China
1493
-18
🇨🇳 Japanese · China
1473
-18
🇨🇳 Aztecs · China
1204
-8
Player eAPM Actions Feudal Castle Imperial Opening
53 3,644 13:02 17:01 41:37 ⛏ Fish Boom FC
44 2,997 13:00 16:48 34:31 ⛏ Fish Boom FC into Fire Galleys
34 2,318 13:34 22:04 42:15 ⛏ Fish Boom FC
33 2,238 13:13 22:03 39:05 ⚔ Fish Boom into Archers
25 1,676 15:47 20:37 51:04 ⛏ Fish Boom FC
23 1,583 13:24 18:32 50:11 ⛏ Fish Boom FC
19 1,286 13:30 18:18 63:55 ⛏ Fish Boom FC
17 1,144 12:36 17:08 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,650 32,714 22,890 5,555 93,809 94,053
30,320 37,153 17,810 8,385 93,668 115,680
33,600 18,417 25,560 1,730 79,307 95,957
27,830 30,246 8,725 4,050 70,851 80,753
24,180 17,065 19,715 1,250 62,210 63,365
15,615 21,785 10,040 1,750 49,190 54,900
14,345 15,650 3,300 4,845 38,140 40,416
5,235 5,361 2,130 1,625 14,351 14,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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