AoeStats
← FilmDirector

Black Forest

508305406Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 5m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
1414
+15
🇸🇪 Britons · Sweden
1393
+16
🇵🇹 Goths · Portugal
1366
+17
🇫🇮 Mongols · Finland
1359
+17
🇮🇳 Saracens · India
1423
-17
1408
-17
🇨🇭 Persians · Switzerland
1384
-16
🇹🇼 Huns · Taiwan
1353
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 293 — — —
53 281 — — —
49 257 — — —
37 195 — — —
36 193 — — —
29 153 — — —
27 145 — — —
25 134 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 275 0 0 1,275 1,156
1,150 0 50 0 1,200 1,217
1,000 125 0 0 1,125 1,321
750 275 0 0 1,025 940
600 125 0 0 725 913
400 225 50 0 675 681
550 100 0 0 650 765
200 247 50 0 497 90
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.