AoeStats
← FilmDirector

Black Forest

507125365Analyzed
3v3 RM · 17d ago on Sep 16, 2026· 21m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Poles · Romania
1459
+16
🇷🇴 Slavs · Romania
1416
+17
🇷🇴 Persians · Romania
1350
+20
🇨🇿 Turks · Czechia
1483
-19
🇫🇷 Vikings · France
1437
-17
🇩🇪 Japanese · Germany
1420
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 1,016 13:14 16:56 — ⛏ Fish Boom FC
41 875 9:27 — — ⚔ Scout Rush
39 838 12:51 17:57 — ⛏ Fish Boom FC
39 825 12:15 15:48 — ⛏ Fish Boom FC
27 577 10:24 — — ⚔ Archer Rush
24 505 11:13 17:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,550 5,397 200 325 10,472 10,978
4,475 4,335 330 200 9,340 9,971
5,180 2,930 150 0 8,260 8,897
3,925 3,113 250 385 7,673 7,769
3,450 3,093 485 260 7,288 7,466
3,400 2,805 930 140 7,275 8,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.