AoeStats
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Nomad

506733326Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 7m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1557
+14
🇨🇿 Burgundians · Czechia
1496
+17
🇺🇸 Tupi · United States
1443
+19
🇺🇸 Vikings · United States
1435
+18
🇲🇽 Spanish · Mexico
1537
-18
🇺🇸 Japanese · United States
1524
-18
🇺🇸 Malay · United States
1508
-17
🇺🇸 Wei · United States
1464
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 235 — — — ⛏ Fish Boom
26 188 — — —
23 167 — — — ⛏ Fish Boom
23 165 — — — ⛏ Fish Boom
8 59 — — —
3 25 — — —
2 15 — — —
1 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 800 50 100 1,750 1,128
500 925 50 100 1,575 830
550 800 50 100 1,500 690
350 805 50 100 1,305 727
0 0 0 0 0 100
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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