AoeStats
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Black Forest

506701186Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 67m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Slavs · United Kingdom
1381
+16
🇦🇷 Mongols · Argentina
1371
+16
🇦🇷 Koreans · Argentina
1370
+16
🇦🇷 Cumans · Argentina
1341
+17
🇹🇷 Mongols · Türkiye
1381
-17
🇨🇭 Teutons · Switzerland
1378
-16
🇩🇪 Khmer · Germany
1370
-16
🇨🇦 Celts · Canada
1355
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 3,558 11:53 15:59 26:45 ⛏ Fish Boom FC
49 3,304 13:00 16:30 29:42 ⛏ Fish Boom FC
43 2,910 14:54 20:09 29:16 ⛏ Fish Boom FC
43 2,917 12:00 23:43 35:40 ⚔ Towers into Archers
43 2,866 9:42 20:40 31:18 ⛏ Fast Castle
37 2,461 13:32 18:34 30:43 ⛏ Fast Castle
29 1,931 10:05 14:32 33:13 ⛏ Fast Castle
11 715 12:40 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
113,290 27,300 42,380 2,450 185,420 190,274
59,895 44,615 34,620 6,425 145,555 145,490
68,665 34,588 25,880 2,150 131,283 137,738
48,115 44,153 12,385 1,865 106,518 126,653
28,880 30,008 14,720 7,255 80,863 89,797
15,245 34,117 25,560 5,590 80,512 84,918
20,670 32,015 19,245 5,490 77,420 109,336
2,625 2,387 50 220 5,282 6,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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