AoeStats
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Black Forest

506686468Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 55m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Bohemians · Greece
1389
+15
🇨🇭 Malay · Switzerland
1348
+17
🇹🇷 Gurjaras · Türkiye
1348
+17
🇺🇾 Byzantines · Uruguay
1306
+18
🇸🇪 Dravidians · Sweden
1462
-21
🇸🇪 Ethiopians · Sweden
1393
-18
🇸🇪 Khmer · Sweden
1365
-17
🇸🇪 Bulgarians · Sweden
1216
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 2,495 11:25 14:59 27:54 ⛏ Fish Boom FC
42 2,314 11:40 15:11 29:12 ⛏ Fast Castle
41 2,272 14:09 18:06 31:51 ⛏ Fish Boom FC
36 1,983 14:18 17:59 39:32 ⛏ Fast Castle
36 2,022 13:44 17:45 42:17 ⛏ Fast Castle
35 1,965 12:10 15:43 29:37 ⛏ Fast Castle
29 1,626 14:19 22:39 34:22 ⛏ Fish Boom FC
22 1,217 12:16 17:27 28:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
53,060 23,910 28,835 1,600 107,405 122,652
43,875 31,815 19,870 3,295 98,855 102,836
33,855 35,765 18,645 8,650 96,915 113,559
40,350 14,835 26,955 4,200 86,340 99,104
31,640 24,073 23,640 1,615 80,968 85,204
35,370 29,599 10,805 4,015 79,789 85,684
18,655 37,830 18,430 4,835 79,750 103,019
19,305 17,962 6,035 715 44,017 45,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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