AoeStats
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Black Forest

508305561Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 4m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1101
+12
🇫🇷 Britons · France
1099
+12
🇫🇷 Burgundians · France
1078
+13
🇫🇷 Persians · France
1073
+12
🇲🇽 Khmer · Mexico
1025
-13
🇹🇷 Teutons · Türkiye
1006
-12
🇹🇷 Romans · Türkiye
1004
-12
🇩🇰 Goths · Denmark
989
-12
Player eAPM Actions Feudal Castle Imperial Opening
72 299 — — —
38 159 — — —
29 120 — — —
24 99 — — —
23 96 — — —
16 67 — — —
12 51 — — —
8 35 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 125 0 0 725 693
550 150 0 0 700 664
400 225 0 0 625 644
500 100 0 0 600 644
400 100 0 0 500 335
300 100 0 0 400 440
200 143 0 0 343 445
200 25 50 0 275 273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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