AoeStats
← moldymilk95

Lombardia

509875390Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 63m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Maya · Australia
880
+16
🇦🇺 Spanish · Australia
879
+16
905
-17
🇬🇧 Magyars · United Kingdom
846
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 3,806 11:52 16:11 39:48 ⛏ Fast Castle
26 1,686 11:01 18:13 34:14 ⛏ Fast Castle
21 1,329 10:58 21:06 42:20 ⚔ Archer Rush
18 1,165 11:11 21:00 41:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,930 50,320 23,600 3,145 104,995 117,882
28,235 15,541 24,715 2,190 70,681 81,316
27,725 23,500 11,500 4,570 67,295 78,529
21,830 19,880 19,085 3,160 63,955 66,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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