AoeStats
← moldymilk95

Arabia

506115081Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 60m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Maya · Australia
848
+18
🇦🇺 Spanish · Australia
846
+18
🇨🇿 Britons · Czechia
903
-18
🇨🇿 Khitans · Czechia
891
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 3,005 11:37 16:57 36:00 ⛏ Fast Castle
18 1,077 9:53 22:06 34:53 ⚔ Archer Rush
17 1,016 10:23 19:49 38:02 ⚔ Archer Rush
12 740 10:51 25:09 43:13 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,215 57,680 22,080 3,215 108,190 130,758
23,875 17,404 12,700 3,125 57,104 64,150
19,935 14,849 17,400 4,750 56,934 68,914
21,325 22,145 10,470 2,455 56,395 58,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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