AoeStats
← ObscureMorgoth7

Arabia

505197815Analyzed
2v2 RM · 25d ago on Sep 8, 2026· 64m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
910
+37
🇲🇽 Mongols · Mexico
910
+37
🇵🇱 Poles · Poland
885
-14
🇵🇱 Chinese · Poland
869
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 3,903 10:34 15:58 36:24 ⛏ Fast Castle
29 1,853 11:07 19:00 38:41 ⛏ Fast Castle
26 1,676 13:50 24:15 38:32 ⚔ Archers FC
25 1,629 10:31 25:00 49:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,840 54,903 14,955 3,170 112,868 124,925
26,565 12,387 21,910 3,530 64,392 75,490
22,930 20,918 9,205 2,930 55,983 57,681
18,070 13,075 5,725 2,605 39,475 40,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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