AoeStats
← ObscureMorgoth7

Nomad

505190794Analyzed
2v2 RM · 25d ago on Sep 8, 2026· 55m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
1004
+15
🇨🇿 Persians · Czechia
962
+17
🇲🇽 Saracens · Mexico
991
-45
🇲🇽 Mongols · Mexico
991
-45
Player eAPM Actions Feudal Castle Imperial Opening
33 1,813 14:01 26:11 51:32 ⚔ Scout Rush
30 1,641 15:13 20:47 53:18 ⛏ Fast Castle
28 1,537 13:38 17:41 31:37 ⛏ Fish Boom FC
20 1,093 14:45 20:43 51:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,520 20,085 12,075 3,850 60,530 77,932
15,590 12,250 3,370 2,520 33,730 35,005
10,395 13,597 3,185 1,695 28,872 29,840
9,835 6,640 3,975 2,505 22,955 24,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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