AoeStats
← ObscureMorgoth7

Black Forest

504973677Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 24m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
952
+39
🇲🇽 Mongols · Mexico
952
+39
🇦🇺 Spanish · Australia
918
-37
🇩🇪 Vietnamese · Germany
854
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 707 11:38 17:19 — ⛏ Fast Castle
16 408 11:56 18:32 — ⛏ Fast Castle
12 295 11:28 18:22 — ⛏ Fast Castle
7 164 13:03 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,650 4,921 350 250 10,171 10,691
4,525 3,303 550 155 8,533 10,048
4,285 2,268 1,050 680 8,283 9,088
3,015 1,890 50 155 5,110 6,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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