AoeStats
← ObscureMorgoth7

Black Forest

504970752Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 36m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1022
+15
🇪🇸 Chinese · Spain
977
+17
🇲🇽 Saracens · Mexico
1000
-48
🇲🇽 Magyars · Mexico
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
22 793 11:23 18:02 — ⛏ Fast Castle
21 764 11:23 19:49 — ⛏ Fast Castle
20 731 11:48 15:51 23:44 ◆ FC into Fast Imp
19 712 13:25 20:18 31:25 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
8,930 5,418 5,175 755 20,278 21,222
7,085 6,568 4,080 850 18,583 22,181
8,390 4,496 3,580 905 17,371 18,039
5,720 7,580 1,640 1,370 16,310 17,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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