AoeStats
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Arena

508502868Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 43m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1282
+15
🇩🇪 Mongols · Germany
1274
+16
🇨🇷 Turks · Costa Rica
1287
-16
🇨🇷 Persians · Costa Rica
1246
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,810 10:43 14:42 29:15 ⛏ Fast Castle
40 1,740 9:51 15:00 29:00 ⛏ Fast Castle
32 1,370 9:29 13:08 28:23 ⛏ Fast Castle
21 901 10:42 14:15 29:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,345 18,031 19,045 2,960 67,381 71,858
25,060 15,090 17,970 1,700 59,820 64,495
27,900 16,195 12,960 2,150 59,205 62,133
16,595 18,005 14,000 2,170 50,770 59,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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