AoeStats
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Arena

507857830Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 44m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1263
+19
🇩🇪 Mongols · Germany
1255
+19
🇺🇸 Armenians · United States
1339
-19
🇦🇿 Wei · Azerbaijan
1324
-19
Player eAPM Actions Feudal Castle Imperial Opening
51 2,310 12:42 16:36 28:51 ⛏ Fast Castle
34 1,530 9:46 18:07 29:36 ⛏ Fast Castle
27 1,233 7:43 15:10 30:56 ⛏ Fast Castle
23 1,019 9:51 13:57 32:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,115 15,795 16,160 1,500 64,570 64,919
26,265 17,395 11,850 4,300 59,810 68,010
23,045 23,530 7,130 2,930 56,635 62,673
21,020 16,089 10,670 1,505 49,284 53,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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