AoeStats
← psonic

Fortress

507853628Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 39m 3s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1247
+16
🇩🇪 Mongols · Germany
1238
+17
🇦🇷 Turks · Argentina
1298
-18
🇬🇾 Bohemians · Guyana
1215
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,459 7:13 11:04 29:40 ⛏ Fast Castle
29 1,137 7:28 11:50 27:08 ⚔ FC into Scouts
24 941 6:12 11:50 28:30 ⛏ Fast Castle
19 730 7:57 11:25 28:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,305 18,680 11,910 2,925 53,820 57,645
24,715 13,570 13,460 850 52,595 57,044
21,010 17,160 11,690 2,105 51,965 55,230
14,800 13,105 6,590 1,100 35,595 40,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.