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Lombardia

507748295Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 43m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
1178
+16
🇦🇷 Celts · Argentina
1148
+18
🇧🇷 Japanese · Brazil
1113
+19
🇩🇪 Britons · Germany
1290
-22
🇩🇪 Mongols · Germany
1282
-22
🇩🇪 Khmer · Germany
973
-30
Player eAPM Actions Feudal Castle Imperial Opening
32 1,387 11:13 14:57 36:05 ⛏ Fast Castle
25 1,078 10:24 16:24 33:13 ⚔ Scout Rush
23 989 11:03 14:47 38:01 ⛏ Fast Castle
21 928 11:17 23:20 42:13 ⚔ Archer Rush
20 849 11:20 24:08 36:47 ⚔ Archer Rush
9 373 13:48 30:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,950 9,168 13,920 850 46,888 53,038
15,850 14,936 11,610 3,505 45,901 47,855
14,500 13,595 4,505 2,650 35,250 40,994
11,500 13,765 6,120 1,005 32,390 33,447
11,590 10,455 7,495 850 30,390 32,903
12,600 6,136 3,260 100 22,096 24,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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