AoeStats
← AKX Is Undone

Fortress

510265883Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 28m 37s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
972
+12
🇺🇸 Tupi · United States
877
+15
🇲🇽 Spanish · Mexico
884
-27
🇹🇷 Turks · Türkiye
858
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,514 9:52 15:03 23:40 ⛏ Fast Castle
24 675 9:40 13:25 — ⛏ Fast Castle
23 657 7:42 17:24 — ⛏ Fast Castle
17 494 7:07 11:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,165 12,190 2,465 100 19,920 22,182
8,230 9,135 1,990 300 19,655 23,695
9,415 5,450 3,740 100 18,705 19,576
6,410 3,615 1,880 1,700 13,605 16,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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