AoeStats
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Fortress

510051759Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 20m 41s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tupi · United States
878
+11
🇺🇸 Celts · United States
872
+11
🇨🇳 Huns · China
807
-13
🇨🇳 Burmese · China
707
-9
Player eAPM Actions Feudal Castle Imperial Opening
26 538 8:55 14:58 — ⛏ Fast Castle
18 375 7:27 14:44 — ⛏ Fast Castle
17 350 8:18 15:13 — ⛏ Fast Castle
13 263 12:26 17:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,705 6,160 1,060 650 11,575 11,723
5,235 3,840 955 100 10,130 10,674
3,875 2,805 200 200 7,080 10,522
3,850 2,135 350 610 6,945 8,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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