AoeStats
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Black Forest

506156065Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 46m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1047
+15
🇹🇷 Romans · Türkiye
1044
+15
🇧🇷 Bengalis · Brazil
1026
+16
🇷🇺 Lithuanians · Russia
1012
+16
🇵🇪 Turks · Peru
1046
-18
🇨🇳 Bohemians · China
1016
-15
🇨🇳 Britons · China
1014
-15
🇭🇰 Persians · Hong Kong SAR China
992
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,513 10:10 14:58 28:23 ⛏ Fast Castle
29 1,359 10:48 15:09 30:43 ⛏ Fast Castle
24 1,127 11:30 20:03 30:10 ⛏ Fish Boom FC
24 1,139 11:44 18:33 29:44 ⛏ Fast Castle
24 1,120 11:03 16:36 30:52 ⛏ Fast Castle
24 1,118 11:27 15:38 32:19 ⛏ Fish Boom FC
19 894 11:27 16:34 30:55 ⛏ Fast Castle
17 785 13:33 23:41 31:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,930 10,675 23,105 2,385 71,095 80,778
22,835 24,350 18,820 4,100 70,105 78,955
23,375 18,260 12,820 1,865 56,320 72,586
25,020 16,922 9,810 4,340 56,092 63,671
17,265 17,248 9,495 3,080 47,088 59,072
15,205 14,920 7,290 2,480 39,895 51,398
17,270 12,871 7,625 850 38,616 57,029
10,335 9,911 4,630 1,940 26,816 36,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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