AoeStats
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Black Forest

509530897Analyzed
3v3 RM · 7d ago on Sep 27, 2026· 90m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
671
+16
🇲🇽 Portuguese · Mexico
541
+21
🇨🇴 Magyars · Colombia
393
+27
🇺🇸 Spanish · United States
723
-23
🇺🇸 Romans · United States
699
-50
🇺🇸 Poles · United States
561
-25
Player eAPM Actions Feudal Castle Imperial Opening
12 1,116 14:38 23:22 37:48 ⛏ Fast Castle
12 1,089 13:58 25:37 36:26 ⛏ Fast Castle
11 1,017 11:28 26:47 32:39 ⚔ Scout Rush
10 944 19:14 32:51 45:54 ⚔ Scout Rush
9 782 20:37 27:51 42:29 ⛏ Fast Castle
9 789 14:21 21:32 41:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,940 23,170 25,860 4,755 103,725 146,346
29,295 18,107 28,290 4,150 79,842 95,511
31,890 20,075 16,905 4,400 73,270 120,360
35,350 12,417 8,180 3,150 59,097 64,846
12,790 20,420 22,300 3,195 58,705 87,973
23,010 16,287 11,810 5,045 56,152 64,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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