AoeStats
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Nomad

511021830Analyzed
3v3 RM · 8h ago on Oct 3, 2026· 50m 27s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Goths · Belgium
1372
+20
🇧🇪 Italians · Belgium
1372
+20
🇧🇪 Hindustanis · Belgium
1351
+20
🇨🇳 Italians · China
1569
-25
🇹🇼 Koreans · Taiwan
1485
-21
🇨🇳 Franks · China
1315
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 3,261 13:07 17:00 34:59 ⛏ Fish Boom FC
40 2,023 13:58 23:58 — ⚔ Fish Boom into Towers FC
36 1,826 14:52 28:02 44:19 ⚔ Fish Boom into M@A into Towers into Archers
36 1,830 12:15 19:47 39:08 ⛏ Fish Boom into Galleys into Fire Galleys FC
23 1,155 13:35 17:29 38:08 ⚔ Fish Boom FC into Skirms
23 1,163 14:32 21:03 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,810 19,249 12,170 4,210 53,439 64,572
17,165 15,435 10,300 2,255 45,155 49,223
19,670 10,432 9,585 3,320 43,007 42,771
6,475 13,397 3,800 5,235 28,907 32,940
8,975 13,260 2,930 2,950 28,115 34,242
5,250 5,876 250 2,600 13,976 13,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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