AoeStats
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Baltic

511012583Analyzed
3v3 RM · 10h ago on Oct 3, 2026· 53m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Byzantines · Belgium
1359
+13
🇧🇪 Armenians · Belgium
1359
+13
🇧🇪 Dravidians · Belgium
1336
+15
🇮🇹 Koreans · Italy
1328
-14
🇮🇹 Japanese · Italy
1308
-14
🇮🇹 Romans · Italy
1273
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,523 11:25 20:49 37:17 ⛏ Fish Boom into Galleys FC
43 2,295 9:35 24:11 47:58 ⚔ M@A Rush
40 2,162 10:54 22:25 40:14 ⛏ Fast Castle
38 2,044 13:55 29:07 40:07 ⚔ Fish Boom into Archers into Scouts
37 1,996 10:01 23:24 47:49 ⛏ Fish Boom into Galleys into Fire Galleys FC
26 1,377 10:43 20:26 41:24 ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
15,825 39,816 12,610 2,930 71,181 82,602
20,670 18,165 14,940 1,500 55,275 67,255
18,980 19,769 11,830 2,800 53,379 64,290
13,765 20,256 8,800 3,325 46,146 47,126
20,260 13,313 10,010 2,450 46,033 51,787
16,460 17,968 6,720 1,360 42,508 46,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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