AoeStats
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MegaRandom

510346032Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 55m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Britons · Belgium
1304
+16
🇧🇪 Berbers · Belgium
1304
+16
🇧🇪 Japanese · Belgium
1274
+17
🇬🇧 Franks · United Kingdom
1343
-18
🇩🇪 Mongols · Germany
1333
-18
🇧🇷 Persians · Brazil
1230
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 3,324 12:14 26:12 55:06 ⚔ M@A into Archers into Skirms
47 2,606 10:16 24:34 48:29 ⚔ Archer Rush
46 2,536 9:46 22:12 45:46 ⚔ Scout Rush
30 1,654 8:49 23:19 39:24 ⚔ Scout Rush
27 1,518 10:04 26:42 42:49 ⚔ Archer Rush
16 896 10:17 27:12 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,575 20,556 8,130 4,230 55,491 65,685
22,100 10,603 14,810 1,625 49,138 58,801
16,585 18,430 11,310 1,865 48,190 61,204
19,420 8,218 10,720 2,150 40,508 44,896
11,845 14,405 6,210 3,200 35,660 39,792
7,125 5,388 2,000 125 14,638 15,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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